

RPS: Is collaborating as fulfilling and interesting as one would expect? I think any aim will reveal itself through the process and I really do like that I can collaborate with people from different disciplines through these vignettes. RPS: And what do you aim to achieve artistically and personally with those vignettes? Sure, I love doing them, but I also need to pay my bills. RPS: You intend to keep on going indefinitely? Yeah, I might miss some weekends and I'm not really sure how long it can last, but I do intend to do one or two a day RPS: So, you are aiming for more or less daily releases? Some of the collaborations have made that process shorter or longer, but I don't get perfectionist about it. That includes making any graphics and recording music and such. On average, if I have no interruptions it takes about 2-3 hours. RPS: How long does it take you to craft a vignette on average? What's your process? However, this stage is always open for interpretation. One of my restrictions, you see, is that everything takes place in a single setting a stage of sorts. Well, it's only the second week of the project and the stage itself has already had a few different representations. Is it intentional or just a style you enjoy? RPS: One could always point towards the visual similarities too. There are recurring characters (Bob, poet, a new one called Spiderman) who will have more than one scene, but there is no "whole". Is there a greater plan in place? Are you aiming to create a semi-cohesive whole? RPS: There are some obvious similarities between those vignettes. It's just working within a different set of restrictions. RPS: So, it's more a matter of creative freedom? And by making smaller pieces I feel I can enjoy the process more. It also allows me to experiment with different sound practices and visual aesthetics a kind of variation around a theme. This way, even if you don't like it, it's only a few minutes of your time. Well, I think I probably waste some people's time with my longer games. RPS: Why did you choose to create lots of smaller games instead of, say, one big adventure? How many vignettes have you released so far? RPS: Having just played and loved Sluggish Morss: Ad Infinitum, I couldn't help but notice that you've been very prolific lately.

#Sluggish morss ad infinitum Pc
Looking for more free games? Check out our round up of the best free PC games that you can download and play right now. Preferably before reading the interview with Jack King Spooner that follows.
#Sluggish morss ad infinitum how to
It's a vignette I really wouldn't know how to properly describe without spoiling and so something you really have to play. Sluggish Morss: Ad Infinitum, Jack King Spooner's latest interactive short story is, as one would expect it to be, a fantastic short collage of sounds, ideas, graphics, clay models, glitches, worlds, little jokes and images all wrapped up in a demented and clever little thing.
